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NPC Generator

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Advanced [show]


Roger Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, blue cloak. His hair is white and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Logical. Flaws: Insane, Fearful. Bonds: Nature, Criminal record. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Abram, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Conrad Weston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Actor. He wears a broad hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Conrad was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has taken up work as a Actor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Racist, PTSD. Bonds: Attractive, Job, Family. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Conrad Weston, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp.


Social Check DCs


Adam Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft yellow waves gently in the breeze. He has a penchant for wearing a ring with an oversized opal on his left hand. His red hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sailor mother left him crippled. He hasn't been sleeping well lately.

Motivation: Wants his loneliness to end; and to get a good night's sleep

Flaws: Insomniac, Disease. Bonds: Rich, Has a crush. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Adam Tickle, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 45000 sp. 3 Tanglefoot bags.


Social Check DCs


Norman Badger, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses like a well dressed Marshal does. His tied-back hair is white. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Marshal business at a young age. He worked as a nervous Marshal and found it very stressful. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Job, Adventurer, Religious. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Badger, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 6 (-2)16 (+3)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trey Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tan leather gloves, a tan jacket, and tight pants. His brown hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Priest. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and many dire rats want him driven away

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Job, Enemies. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Trey Wharton, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 30 pp.


Social Check DCs

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