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NPC Generator

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Advanced [show]


Lance Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He has a moderate pudge and is not very fit. His long auburn hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Disciplined, Impeccable. Bonds: Rich, Job, Family. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Lance Graeme, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)11 (+0) 5 (-3)14 (+2)
Skills Medicine -1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Alexandrite (500 gp). Deep blue spinel (500 gp).


Social Check DCs


Reynard Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Healer does. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Barrister profession.

History: Born in the east his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Barrister again.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Reynard Clapham, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp. 1 Superior lock.


Social Check DCs


Geoffrey Richie, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man is dressed in a clean violet cloak covering his clean studded leather. With a patchy white beard and wild white hair. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: To clean up the streets.

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Guardian, Poor. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Richie, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Deep green spinel (160 gp). Tiger eye turquoise (12 gp). Hematite (12 gp). White pearl (160 gp). 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Dean Pinkerton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Dean was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Dean Pinkerton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Norton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His tied-back hair is brown. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Aldous does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: To be a Sailor again; and wants to open a new tavern

Flaws: Depressed. Bonds: Attractive, Job, Military, Nature. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Aldous Norton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Tourmaline (70 gp). Tourmaline (70 gp). Eye agate (13 gp).


Social Check DCs

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