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NPC Generator

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Guy Altham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, brown, dusty cloak. His hair is silver and curly. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: The child of a Server, who enjoyed hunting, Guy was taken on many hunting expeditions. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Guy's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature, Job. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Guy Altham, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Manfred Elton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his flail. His hair is short and auburn. His brown eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Military. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Manfred Elton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Athletics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Azurite (5 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Milton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large green jacket. He has wavy blonde hair. His green unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered music. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: Wants to raise his children well; and he is content

Ideals: Artistic. Flaws: Disease, Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Milton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Simon Alton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Mortician. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His blue eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Mortician. He would rather hide behind his crafts than deal with other people.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He helped his mother out around the business and became quite the natural. He struck the Mortician job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job, Adventurer. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Simon Alton, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lance Clayton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His clothes are grease stained in places. His silver hair and beard is wavy and long. He has gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.

History: Born to a Junk Dealer, his mother struggled to pay the bills. Lance was born on a far western island where he grew up under the tutelage of his mother, an expert Assassin. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many drow want him driven away.

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Lance Clayton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Silver holy symbol. 1 Crowbar. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs

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