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Advanced [show]


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to cover his moderate length black hair. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north, but his parents moved at a very young age to the south. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to unite with his sister

Ideals: Extrovert. Flaws: Addict. Bonds: Immigrant, Adventurer, Family. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Coombs, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his amber eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 8 years old his parents immigrated from the west. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He left for the west, certain he would find work there.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

John Clare, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cory Reed, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear tan tank tops with violet pants, and a wedding ring on his left hand. He is bald on top and has large silver tufts of hair around his ears. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Flaws: Ugly, Emotional, Impulsive, Disease. Bonds: In love. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Cory Reed, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Chad Byron, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a colorful flower in his chestnut hair. His gray unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Chad has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Opinionated. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Chad Byron, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. Red spinel (50 gp).


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. With bright chestnut hair and a scraggly beard. His blue eyes lackadaisically let the world flow into them.

Personality: This man loves writing and to teach people writing more than just about anything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Gerard Marleigh, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 7 (-2)10 (+0)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Rock crystal (50 gp).


Social Check DCs

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