Randal Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his tan robe and has his rapier always slung over his shoulder. His chestnut hair is still thick. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the east his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 18000 cp. 1 Masterwork Musical instrument.
Patrick Brady, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His brown hair is singed and shortened. His brown eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Wymar Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with grey highlights, and long tan pants that bunch up around his shoes. He is portly but not overly obese. His chestnut hair is long and unkept. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Retire the richest man in the east; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Ugly, Insane, Hedonist. Bonds: Nature, Adventurer. Occupation: Sailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 41000 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Solomon Brady, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a tan suit, green shirt, and blue tie. He is muscular with a powerful set of arms. He has moderate length auburn hair. His eyes, though not visible through his cowl, are blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To settle down with his crush; and he's in love
Ideals: Optimist, Logical. Flaws: Selfish. Bonds: Poor, Has a crush. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Golden yellow topaz (400 gp). Moonstone (40 gp). Carnelian (40 gp). 1 Antitoxin. 1 Antitoxin.
Aldous Langston, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Aldous studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and wants his loneliness to end
Ideals: Gifted, Optimist. Flaws: Sensitive. Bonds: Has a crush, In love. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!