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Advanced [show]


Godfrey Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He wears his auburn hair up. He has gray eyes and a blue hat with a green feather.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Godfrey's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Godfrey Roscoe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)8 (-1) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Flaws: Disease. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Balimaar Fidget, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 8 (-1)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Gomory Bristol, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He wears a deerstalker hat to cover his moderate length red hair. His violet unseeing eyes seem to look past you.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: Born in the east to a Shoemaker, Gomory learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He struck the Shoemaker job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Professionalism, Artistic. Flaws: Disease. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Gomory Bristol, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. Hematite (6 gp). Star rose quartz (20 gp).


Social Check DCs


Godfrey Halsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. His left hand appears badly burned and disfigured. His hair is chestnut and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Godfrey was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 4 years.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Addict. Bonds: Rich, Job. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Godfrey Halsey, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp.


Social Check DCs


John Sutton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears tattered old clothes. His clothes are grease stained in places. His hair is long and black with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Enemies. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

John Sutton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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