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Advanced [show]


Cory Norton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shipwright. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small plains village. He worked as a nervous Shipwright and found it very stressful. He struck the Shipwright job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Insane, Impulsive. Bonds: Job, Attractive, Nature. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Cory Norton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10 pp. Lapis lazuli (5 gp). Brown-green garnet (100 gp). 1 Half-Plate.


Social Check DCs


Dustin Dayton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he typically wears tan cloth garments or leather armor. His long auburn hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Depressed. Bonds: Rich, Adventurer, Criminal record. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Dustin Dayton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Star ruby (800 gp). Onyx (20 gp). Freshwater pearl (10 gp).


Social Check DCs


Bertram Clapham, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His golden hair is heavily combed to the left. His eyes are blue and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Clapham, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp. 1 Chain shirt. 1 Masterwork Light steel shield.


Social Check DCs


Kyle Blackwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears skinny pants and wears a white and black robe with the hood down. His white hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: He was born into a rich family. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety.

Flaws: Shy, Hedonist, Fearful. Bonds: Rich. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Kyle Blackwood, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Wesley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His tied-back hair is red. His eyes are hazel and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Cynical, Lazy. Bonds: Adventurer, Criminal record. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Roger Wesley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)15 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Magnifying glass. 1 Silk rope. 1 Disguise kit.


Social Check DCs

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