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NPC Generator

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Advanced [show]


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports green clothing, slightly heavier than average wear. His golden hair is matted, messy, and big. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trym was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Joker, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Trym Payton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: Moss agate (10 gp).


Social Check DCs


Everard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a blue collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. A freak accident while working with his Herbalist mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Hedonist, Disease. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Everard Hornsby, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 17 (+3)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. White pearl (50 gp). Fiery yellow corundum (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his quarterstaff. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: Randal hails from a village terrorized by illithids. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Ideals: Joker, Justice. Flaws: Insane. Bonds: Enemies. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Randal Melancon, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp.


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white wide-brimmed hat and white clothes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Manfred studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: To be a Architect again; and to end his boredom

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Shelley, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 17 (+3)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 cp. Chrysoberyl (140 gp). Freshwater pearl (15 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Manfred Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has shaved his head bald. His green eyes peer out from beneath his broad brown hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. After coming to the age of reason, Manfred took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Manfred Hadley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)7 (-2) 11 (+0)16 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1 Good lock. 1 Good lock.


Social Check DCs

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