Gerard Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He wears his black hair up. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.
History: He got into the Gardener business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: Selfish. Bonds: Job, Rich. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 32000 sp.
Shane Harper, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his religion dominates his actions
Flaws: Ugly. Bonds: Religious, Criminal record, Nature, Family. Occupation: Performer
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Odo Langston, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his chestnut hair down. He has brown eyes.
Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He left for the west, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Cory Tickle, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a broad hat to cover his moderate length golden hair. His gray eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 600 gp.
Patrick Weld, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He has moderate length auburn hair. His green eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Everburning torch. 2 Alchemist’s fire. 2 Smokesticks. 4 Antitoxin.
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