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NPC Generator

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Advanced [show]


Reynard Chatham, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Marshal does. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has amber eyes.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Marshal job and began his own company from there.

Motivation: His religion dominates his actions; and sabotage a competitor

Flaws: Disease. Bonds: Job, Religious, Military, Rich. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Chatham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)12 (+1) 9 (-1)9 (-1)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Chad Marley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a blue vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Gardener profession.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and doesn't want to be a guard and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Job, Family, Immigrant. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Chad Marley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Harper, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is brown, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He struck the Fisher job and began his own company from there.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Frederick Harper, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 4 (-3)15 (+2)
Skills Medicine -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Charles Camden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His white hair is unkempt and raggedy. His thin eyebrows rest above his beady violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Family, Nature. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Charles Camden, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Deep blue spinel (900 gp). Moss agate (6 gp).


Social Check DCs


Bertram Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His brown hair is unkempt and raggedy. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To find somewhere to settle down.

Ideals: Gifted, Pacifist. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Soapmaker

Voice: Relaxed voice

Attributes [hide]

Bertram Astley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)13 (+1) 18 (+4)10 (+0)
Skills Persuasion +2, Survival +6
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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