Gerald Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His auburn hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of southern immigrants he idolized his father. In his 11th year, his parents were killed by a drow raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against drow; and a strong sense of loyalty to human people
Flaws: Insane, Racist. Bonds: Rich, Enemies, Immigrant. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. Red spinel (140 gp). Red spinel (140 gp). 1 Minor magic item.
Geoffrey Stratford, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is renowned for his bright black suits and hats. His blonde hair is thinning but still full. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Ideals: Gifted. Flaws: Ugly, Mundane, Depressed. Bonds: Military, Nature. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 60 pp. Banded agate (15 gp). 1 Half-Plate. 1 Buckler. 1 Breastplate.
Lewis Garfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports blue clothing, slightly heavier than average wear. With a patchy red beard and wild red hair. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small island village. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Barber and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp.
Percival Payton, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he usually wears his yellow robe and has his falchion always slung over his shoulder. He has done his best to style his blonde hair to look like a famous performer. His eyes are a pleasant brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and revenge
Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Job, Enemies. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp. 1 Half-Plate.
Gilbert Watson, Male Human [Permalink]
Personal [hide]
Description: A 5'5" western man, he is wearing a long, black cloak. He has auburn hair. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and seeks redemption
Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Immigrant, Criminal record. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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