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NPC Generator

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Advanced [show]


Arnold Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and human compassion

Ideals: Philantrophist. Flaws: Selfish, Racist. Bonds: Poor, Criminal record. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Arnold Barclay, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Nature +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Everard Abram, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is cut short with large spiked bangs in the front. His amber eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To end his boredom; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism, Fighting. Flaws: Mundane. Bonds: Rich. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Everard Abram, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Wymar Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His head has been shaved. This hazel eyed southerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Disease. Bonds: Criminal record, Enemies, Rich. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Wymar Harley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)17 (+3) 13 (+1)15 (+2)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Rhodochrosite (7 gp). Tourmaline (90 gp). Red spinel (90 gp).


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Antagonistic, Insane, Fearful. Bonds: Rich, Attractive. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Gunter Law, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bernard Sydney, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Enemies, Nature, Adventurer, Family. Occupation: Farmer

Voice: French accent

Attributes [hide]

Bernard Sydney, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 9 (-1)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp.


Social Check DCs

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