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NPC Generator

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Advanced [show]


Don Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He sports brown clothing, slightly heavier than average wear. He has a very tight haircut. His face is scarred and worn.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Insane, Addict. Bonds: Family, Criminal record. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Don Eastaughffe, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a white suit. His black hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is extraordinarily eccentric. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A rival would like him out of the picture.

Flaws: Insane. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Barclay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)15 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Wymar Clifton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is styled in orderly dreadlocks. His eyes are brown.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and marry his sister to traveling adventurers

Flaws: Racist. Bonds: Rich, Adventurer, Nature, Family. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Wymar Clifton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: Finely wrought small gold bracelet (80 gp). Gold and topaz bottle stopper cork (400 gp). A silver and pearl hairclip (80 gp).


Social Check DCs


Kody Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.

Motivation: He loathes his own lifestyle.

Flaws: Shy, Depressed, Disease. Bonds: Military, Job. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Kody Garfield, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)10 (+0) 15 (+2)17 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His brown hair is unkempt and raggedy. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Cornish, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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