Godfrey Birkenhead, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Mentor. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 600 sp. Aquamarine (700 gp). Hematite (14 gp).
Clerebold Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is silver and curly. His green eyes dart from person to person.
Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Clerebold was born in the south. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Someone believes him a fraud; and many drow want him driven away
Ideals: Impeccable, Persistence, Gifted. Flaws: Fearful. Bonds: Enemies. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Giant, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Manfred Thackeray, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Crown-heir
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Simon Alston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He takes great joy in being the best Servant in town.
History: Simon was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 9 years.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence. Bonds: Rich, Attractive, Enemies, Job. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 7 (-2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Silver holy symbol. 1 Simple lock. 1 Superior lock.
Randal Gracey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light black in addition to tight pants. His long white hair reaches down to his waist. His violet eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Randal studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the east
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: In love, Criminal record. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 28000 sp. Alexandrite (300 gp).
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