Richard Westcott, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears pastel trousers with white and black striped suspenders. He wears various colorful collared shirts. His brown hair is heavily combed to the left. His green eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Richard was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Attractive, Immigrant. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Odo Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Odo will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Extrovert. Flaws: Insane. Bonds: Job, Mentor, Adventurer. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
Norman Colby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His black hair is drawn into a tight pony tail with a dagger scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and marry his brother to traveling adventurers
Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Adventurer, Military, Family. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
Possessions: 17000 cp.
William Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a red and grey handkerchief worn on his right side. His hair is white, silky, and of moderate length. His eyes are likewise brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, William studied abroad. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Aldous Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.
History: He was born in the west. He has had some formal painting training, and achieved minor success. He became a Doctor soon after.
Motivation: A rival would like him out of the picture; and further expansion of business
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
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