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NPC Generator

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Advanced [show]


Tim Hastings, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white hair up. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern

Ideals: Joker. Flaws: Lazy, Disease. Bonds: Job, Family. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Tim Hastings, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his ceremonial dagger. He has moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of drow once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Bonds: Attractive, Enemies, Slave. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Weld, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 cp. Brown-green garnet (70 gp).


Social Check DCs


Tim Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. His blonde hair is unkempt and raggedy. His green eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Barkeep, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Tim Blythe, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports yellow clothing, slightly heavier than average wear. His white hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Professionalism, Logical. Bonds: Poor, Adventurer, Has a crush. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Gerald Dalton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy brown suit and is in decent physical shape. His hair is silver and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: Peter was born in the east. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has never given up on his painting dream.

Motivation: He feels kind of lost in life; and he has comitted a past crime that haunts him to this day

Ideals: Passionate, Persistence, Artistic. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Peter Gracey, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Antitoxin. 1 Tanglefoot bags.


Social Check DCs

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