Kyle Mitchell, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His golden hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the west. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Fighting, Pacifist, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
Godfrey Kent, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He has wavy blonde hair. His eyes are amber and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Nature. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 900 sp. Fiery yellow corundum (400 gp). Fire opal (400 gp). Amethyst (150 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather.
Clerebold Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His blonde hair is still thick. This amber eyed southerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and he is a bit of a kleptomaniac
Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: Violet garnet (900 gp). Jade (60 gp). Jasper (70 gp).
Godfrey Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Junk Dealer uniform. He carries with him a set of ceremonial daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His hazel eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Military. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Masterwork studded leather. 1 Full Plate.
Jocelyn Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His hair is short and white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Joker. Flaws: Addict. Bonds: Slave, Criminal record. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 19 (+4) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 34000 sp. 1 Minor magic item.
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