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Advanced [show]


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of southern immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Roofer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Bonds: Rich, Attractive, Religious, Job, Immigrant. Occupation: Roofer

Voice: American accent

Attributes [hide]

Gunter Harrington, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp. An abacus with copper, silver and gold markers (50 gp).


Social Check DCs


Kyle Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His brown hair is heavily combed to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Brownrigg, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered quarterstaff and tarnished glaive as well. He has a long blonde beard with little hanging trinkets. His eyes are green and catlike.

Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Abram, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)17 (+3) 18 (+4)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 14
Languages Common, Druidic, Giant, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Red garnet (150 gp). Chalcedony (30 gp).


Social Check DCs


Cory Blakely, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing black shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, In love, Mentor. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Cory Blakely, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran, Giant, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears a blue coat over a white low-cut shirt, and a feathered hat upon his head. His golden hair is knotted and matted. His eyes are violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Persistence, Entrepeneur, Fighting. Bonds: Mentor. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Aldous Mitchell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp.


Social Check DCs

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