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Advanced [show]


Cory Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long blonde beard with little hanging trinkets. His blue eyes have a joyful gleam in them most of the time.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Hedonist, Disease, Insane. Bonds: Rich. Occupation: Assassin

Voice: American accent

Attributes [hide]

Cory Carlton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bernard Shipley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white armored body suit, with a simple brown line shooting up and back down, and is pretty ugly. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with music.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his music dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Shipley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)18 (+4) 12 (+1)16 (+3)
Skills Athletics +2, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Celestial, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +6

Possessions: 1200 sp.


Social Check DCs


Bertram Tindall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist. Bonds: Attractive, Criminal record, Rich. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Tindall, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His childhood dream was to be a Painter, but he was a colossal failure. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Expand his business; and he feels threatened by others

Ideals: Athletic, Artistic. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Shipley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 2 Tanglefoot bags. 8 Acid flasks. 1 Everburning torch.


Social Check DCs


Adam Acton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. He has shaved his head bald. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adam took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things

Flaws: Ugly, Lazy, Mundane. Bonds: Religious, Nature. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Adam Acton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)18 (+4) 11 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Goblin, Infernal, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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