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Advanced [show]


Godfrey Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his brown robe and has his sword always slung over his shoulder. He keeps his long black hair kept up in a rat tail. His hazel eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 7 years old his parents immigrated from the north. Godfrey was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Spy. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Mundane, Impulsive, Secretive. Bonds: Immigrant, Religious. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Tyndall, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lance Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a violet Stetson hat and violet clothes. He is tall, broad shouldered and powerfully built. He is bald on top and has large black tufts of hair around his ears. His amber eyes peer out from beneath his Stetson violet hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: To unite with his sister; and doesn't want to be a map maker and was forced into it by his family

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Lance Cumberbatch, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)13 (+1) 8 (-1)17 (+3)
Skills Persuasion +5, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Theodoric Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His long brown hair is drawn into a two foot long braid. His amber eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered music. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Military. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theodoric Oakes, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Payton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He keeps his white hair in a pixie cut. He has a dull look in his brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Baker, Everard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Everard Payton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


William Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. With a patchy red beard and wild red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels kind of lost in life.

Flaws: Selfish, Depressed, Mundane. Bonds: Military. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Harrington, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Zircon (70 gp). Malachite (10 gp). Amethyst (40 gp).


Social Check DCs

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