Arnold Marlee, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His gray eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Locksmith, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: To be a Locksmith again.
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Odo Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his hand crossbow always slung over his shoulder, and he perpetually has his hand crossbow ready. His tied-back hair is silver. His brown eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Professionalism. Flaws: Shy, Antagonistic. Bonds: Criminal record. Occupation: Body Guard
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp).
Adelard Fulton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut jaggedly and amateurishly. His gray eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Adelard's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Terse, Antagonistic. Bonds: Mentor. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Violet garnet (900 gp). Hematite (13 gp). Coral (40 gp).
Kyle Denholm, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He has a blonde handlebar mustache and slicked back blonde hair. He tend to wears goggles to shield his eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Mentor, Job. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp.
Clerebold Compton, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He has wavy white hair. His eyes are violet and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Retire the richest man in the south; and regain custody of his son
Ideals: Persistence, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Deep green spinel (60 gp). Red garnet (60 gp). Lapis lazuli (12 gp).
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