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NPC Generator

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Advanced [show]


Reynard Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man wears black trousers with brown and white striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized jet on his left hand. His black hair is knotted and matted. His eyes, though not visible through his cowl, are violet.

Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.

History: Reynard hails from a village terrorized by illithids. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: Money/treasure; and he wants revenge against illithids

Ideals: Entrepeneur. Flaws: Shy, Selfish. Bonds: Rich, Enemies. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Reynard Thorpe, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: Gerard was born with his mother's beautiful face. His childhood dream was to be a Miner, but he was a colossal failure. He became a Fletcher soon after.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Gerard Clare, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)7 (-2) 8 (-1)7 (-2)
Skills Arcana +0, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. A delicate silver chain set with a tourmaline (80 gp).


Social Check DCs


Hunter Stapleton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His long golden hair reaches down to his waist. His eyes are brown and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Extrovert. Flaws: Shy, Addict. Bonds: Nature, Family. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Hunter Stapleton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Emsworth, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Marshal profession.

History: He got into the Ploughman business at a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He has achieved small success as a Ploughman.

Motivation: To be a Marshal again; and sabotage a competitor

Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Anselm Emsworth, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Guy Everly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His red hair, when down, is lengthy. He has a tattooed face.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. His arcane abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He seems to be bored by most things.

Ideals: Gifted, Logical, Entrepeneur. Flaws: Mundane. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Guy Everly, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Stealth +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A delicate silver chain set with a tourmaline (80 gp).


Social Check DCs

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