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Bertram Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He has wavy white hair. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and to end his boredom

Flaws: Antagonistic, Mundane. Bonds: Poor, Attractive, Family. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Huckabee, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 11 (+0)16 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (300 gp). A delicate silver chain set with a tourmaline (80 gp).


Social Check DCs


Odo Everly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky blue painted plate armor. He wears a top hat to hide his balding. He has hazel eyes.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Gifted. Flaws: Addict, Mundane, Antagonistic. Bonds: Guardian. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Odo Everly, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Miles Budd, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is well dressed, constantly wearing a black suit, pastel shirt, and white tie. His silver hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Persistence. Flaws: Sensitive. Bonds: Immigrant, Rich. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Miles Budd, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp. 4 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs


Gomory Lincoln, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. He is physically well-built. His auburn hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Military. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Lincoln, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 6 (-2)11 (+0)
Skills Animal Handling +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 cp. Eye agate (16 gp).


Social Check DCs


Bertram Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a black feathered hat and black clothes, and he perpetually has his ceremonial dagger ready. He wears his brown hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Bertram was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting, Pacifist, Philantrophist. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Bertram Acton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp.


Social Check DCs

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