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NPC Generator

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Advanced [show]


Gilbert Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light pastel in addition to tight pants. His deerstalker hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He enjoys reading and quiet.

History: He was born in the west. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Logical, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Gilbert Hadley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Servant again; and further expansion of business

Ideals: Athletic, Passionate, Artistic. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Gomory Rutland, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Fire opal (700 gp). Red garnet (100 gp). Blue sapphire (700 gp). Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Raymond Fawcett, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His silver hair is styled in orderly dreadlocks. He has gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: He got into the Roofer business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 13 years.

Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Mundane. Bonds: Military, Job, Family. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Raymond Fawcett, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs


Tim Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a brown deerstalker hat and brown clothes. His brown hair is kept up in a ponytail inside a deerstalker hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and wants a kiss

Ideals: Opinionated, Artistic. Bonds: Job, Rich, Has a crush. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Tim Dudley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)7 (-2) 15 (+2)9 (-1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of death around his neck, and a mace on his belt. He has a long blonde beard with little hanging trinkets. His blue eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: A powerful brothel owner made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Pacifist. Flaws: Racist. Bonds: Poor, Mentor. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Guy Ainsworth, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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