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NPC Generator

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Advanced [show]


Patrick Roscoe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he has a rivalry with the church that dominates his actions

Ideals: Passionate, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Patrick Roscoe, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Harley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is chestnut. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Everard Harley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Morton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. With bright golden hair and a scraggly beard. He is baby faced.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

William Morton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 8 (-1)15 (+2) 13 (+1)18 (+4)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Alex Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case, and carries bows. He has a very tight haircut. His eyes are a pleasant violet.

Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Nature, Military. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Alex Livingstone, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)6 (-2) 11 (+0)17 (+3)
Skills Insight +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp. Malachite (8 gp).


Social Check DCs


Everard Milton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. He has several tiny amethyst earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Detective. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Ugly, Secretive, Disease. Bonds: Rich, Religious, Job. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Milton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 20000 cp.


Social Check DCs

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