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NPC Generator

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Advanced [show]


Balimaar Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His long black hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with his god.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: To be a Fletcher again.

Flaws: Shy. Bonds: Religious, Nature, Job. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Balimaar Whitby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rolf Peyton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His moppish brown hair is in a traditional bowl cut. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Peyton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 17 (+3)16 (+3)
Skills Deception +5
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Kody Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His eyes are brown and catlike.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Junk Dealer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Flaws: Forgetful. Bonds: Enemies, Job, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Kody Washington, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 9 (-1)7 (-2)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Half-Plate.


Social Check DCs


Geoffrey Mori, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with Stetson hat. He has styled his auburn hair well, parting it to the right. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: In love, Rich. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Mori, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 17 (+3)6 (-2)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Dean Barton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his shield, he is not a threatening figure. He has white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Dean Barton, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 7 (-2)13 (+1)
Skills Athletics +5, Medicine +0
Senses Passive Perception 8
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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