Clerebold Anderton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.
History: He was born blind and as such lacked many opportunities for work. Clerebold was born on a far eastern island where he grew up under the tutelage of his father, an expert Locksmith. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2300 sp. 1 Masterwork Heavy steel shield.
Bernard Hayley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a worn and beaten armor, marred by chocolates. His golden hair is braided into rings. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Bernard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Family, Rich. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Anthony Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his black hair up in a very large beehive style do. This amber eyed southerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Slave, Guardian. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 48000 sp. Golden yellow topaz (700 gp). Golden pearl (60 gp). 1 Minor magic item.
Anthony Paxton, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with brown slacks. He is bristling with hidden weapons, mostly morningstars and daggers. His hair is short and chestnut. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.
History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out north to avoid the crime he committed. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac.
Flaws: Shy, Selfish. Bonds: Criminal record, Attractive, Poor. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. Silver pearl (150 gp). Zircon (70 gp).
Bertram Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His hair is brown and very short. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Philantrophist, Justice. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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