Alex Home, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear blue pants and tee shirts. His white hair is thinning but still full. His amber unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Disease, Antagonistic, Hedonist, Insane. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Chrysoberyl (50 gp). Moss agate (8 gp). Rhodochrosite (8 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Godfrey Wakefield, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean pastel cloak covering his clean studded leather, and a wedding ring on his left hand. His hair is white and very short. He has several tiny jet earrings on each ear.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: He seems to be bored by most things; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: In love, Rich, Enemies. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Chain shirt. 1 Masterwork Light steel shield. 1 Half-Plate.
Ernest Kimberley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a large brown jacket. His auburn hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Tiger eye turquoise (6 gp).
Anselm Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green coat over a grey low-cut shirt, and a top hat upon his head. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Justice, Fighting. Bonds: Guardian, Enemies, Has a crush. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Hematite (5 gp). Alexandrite (1000 gp). Lapis lazuli (5 gp).
Roger Carlisle, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is typically in his Apothecary uniform. His right leg appears badly burned and disfigured. His silver hair, when down, is lengthy. His half smiles and gray eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Apothecary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has worked as a Apothecary like his father before him.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Philantrophist, Logical. Bonds: Job, Attractive. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
