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NPC Generator

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Advanced [show]


Chad Dudley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.

History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Shy, Insane, Addict. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Chad Dudley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a lot of dark rich colors, with gold accents. With a patchy silver beard and wild silver hair. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Geoffrey was born the youngest of three triplets. He married young, but lost his spouse to illithids. He has since lost track of the people in his past.

Motivation: Many illithids want him driven away.

Flaws: Antagonistic, Depressed. Bonds: Attractive, Enemies, Family. Occupation: Bather

Voice: Spits and sputters

Attributes [hide]

Geoffrey Benson, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Aldous Nash, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses like a well dressed Blacksmith does. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Impeccable, Entrepeneur. Bonds: Job, Immigrant, Adventurer. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Aldous Nash, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 16 (+3)17 (+3)
Skills Religion +5
Senses Passive Perception 13
Languages Common, Infernal, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Charles Everleigh, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a fancy brown suit. He keeps his long white hair kept up in a rat tail. He has gray eyes and a brown hat with a blue feather.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Charles was born with his father's beautiful face. He worked as a nervous Map Maker and found it very stressful. He now travels the world, in search of power and loot.

Motivation: Wants his loneliness to end; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Charles Everleigh, Male Human Fighter 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)7 (-2) 15 (+2)17 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Red-brown spinel (50 gp). Eye agate (13 gp). Hematite (13 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his quarterstaff. He wears a wide-brimmed hat to cover his moderate length chestnut hair. This green eyed southerner is not easily forgotten.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Gilbert Kensley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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