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NPC Generator

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Advanced [show]


Henry York, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his red hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 8 years old his parents immigrated from the west. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Henry York, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Charles Blankley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with yellow lining and desert motifs and is in decent physical shape. His red hair is long and unkept. His eyes, though not visible through his cowl, are gray.

Personality: Eccentric and domineering, Charles will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Extrovert, Gifted. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Charles Blankley, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: Blue quartz (15 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Kyle Mori, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a white scarf, and carries clubs. He has white hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: This man loves poetry and to teach people poetry more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Artistic. Bonds: Attractive, Religious, Adventurer. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Kyle Mori, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)13 (+1) 11 (+0)17 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 10 pp.


Social Check DCs


Trym Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear white pants and tee shirts. His golden hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better trade route.

Motivation: A rival would like him out of the picture; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Adventurer, Criminal record. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Roscoe, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 17 (+3)16 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Weld, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has a very tight haircut. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Family. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Weld, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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