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NPC Generator

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Advanced [show]


Don Graham, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He carries a battered hand crossbow and tarnished trident as well. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gray eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: Don was raised in a hard working conservative environment. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Healer again; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Criminal record, Job. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Don Graham, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Red-brown spinel (140 gp). Blue quartz (5 gp).


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears red trousers with grey and green striped suspenders. He wears various colorful collared shirts, and carries spears. His hair is cut close to his head. He has hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Poor. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Gerald Hackney, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Golden pearl (90 gp). Carnelian (40 gp).


Social Check DCs


Wymar Tindall, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. With bright black hair and a scraggly beard. He has a tattooed face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Wymar studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy; and to protect his home

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Rich, Guardian. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Wymar Tindall, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 12 (+1)6 (-2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Roland Lancaster, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). His blonde hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Roland Lancaster, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Patrick Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy tan pantaloons and a brown scarf and is in decent physical shape. His black hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Professionalism, Fighting. Bonds: Attractive, Family, Rich. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Patrick Darby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)17 (+3) 14 (+2)13 (+1)
Skills Insight +4, Stealth +6
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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