Gerald Kitchur, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky green painted plate armor. His hair is short and golden. His skin is flawless and his gray eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Bather. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gerald was raised in a hard working conservative environment. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Bather for hire.
Motivation: He's looking for his big break.
Flaws: Disease. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gerald Addington, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized amber on his right hand. His chestnut hair is cut short with large spiked bangs in the front. His brown eyes peer out from beneath his top green hat.
Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. During his travels, Gerald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's in love; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Justin Mitchell, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. This blue eyed easterner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. Animals are drawn to him, and he is able to talk to them.
History: Born in the east his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a crush on the local Spy; and wants his loneliness to end
Ideals: Gifted. Bonds: Adventurer, Has a crush, Poor, Nature. Occupation: Servant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Violet garnet (300 gp).
Roger Cooper, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather, and carries shields. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in the south, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his writing dream.
Motivation: Wants to raise his children well.
Ideals: Fighting, Athletic, Artistic. Bonds: Immigrant, Family. Occupation: Painter
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3100 sp. 1 Half-Plate.
Dean Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He very much looks the part of a Jeweler. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Jeweler soon after.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Disease. Bonds: Job, Rich. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 16000 cp. Azurite (12 gp). 4 Antitoxin.
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