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NPC Generator

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Advanced [show]


Roger Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with grey socks and a vest with buckled shoes, and he perpetually has his rapier ready. His golden hair is smooth and relatively long. His eyes are a pleasant blue.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: He got into the Glassblower business at a young age. Roger was born on a far southern desert where he grew up under the tutelage of his mother, an expert Glassblower. He has achieved small success as a Glassblower.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Ideals: Fighting, Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Roger Tatum, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)13 (+1) 9 (-1)16 (+3)
Skills Intimidation +5, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. Eye agate (14 gp).


Social Check DCs


Chad Harley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Stableman profession.

History: Chad hails from a village terrorized by drow. A few years later when the west was not economically sound they moved to his current location. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Stableman again.

Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Chad Harley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 6 (-2)12 (+1)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Moss agate (13 gp). Deep green spinel (60 gp). Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Gunter Milton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a club. He sports a long golden beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Armorer, Gunter learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has recently gotten a pet goose that steals things from people.

Motivation: He has a crush on the local Navigator.

Bonds: Has a crush, Rich, Job, Criminal record. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Milton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Hale, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Criminal record. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

John Hale, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)9 (-1) 7 (-2)12 (+1)
Skills Animal Handling +0, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Silk rope. 1 Silk rope. 1 Magnifying glass.


Social Check DCs


Arnold Lester, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is greasy and uncared for. He has violet eyes and a blue hat with a brown feather.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's attracted to the PC.

Ideals: Entrepeneur. Flaws: Ugly, Shy, Secretive. Bonds: Poor. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Lester, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)10 (+0) 6 (-2)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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