Gerard Hayley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown costume with the symbols of magic on his torso. He has a silver handlebar mustache and slicked back silver hair. He has a tattooed face.
Personality: Calm and collected, he is a well trained Detective. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic, Secretive. Bonds: Poor, Job, Adventurer. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Gilbert Barney, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears brown trousers with tan and black striped suspenders. He wears various colorful collared shirts. His chestnut hair is heavily combed to the left. His violet eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge.
Ideals: Athletic. Flaws: Sensitive, Disease. Bonds: Enemies, Rich. Occupation: Bowyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Patrick Kensley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of morningstars on his belt, each one with a opal on the hilt. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are gray and he is always smoking a pipe.
Personality: Eccentric and domineering, Patrick will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Stylist business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Stylist. He became a Stylist soon after.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Job. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Justin Marlee, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a brown armored body suit, with a simple tan line shooting up and back down. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Addict. Bonds: Adventurer. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 6 (-2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1200 sp.
Lewis Brent, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man dresses like a well dressed Ruler does. He keeps his white hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Ruler business at a young age. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Sabotage a competitor.
Ideals: Athletic, Disciplined. Flaws: Hedonist, Disease. Bonds: Job. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 2 Antitoxin. 1 Tanglefoot bags. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
