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NPC Generator

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Adam Nibley, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a white poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. He has a white handlebar mustache and slicked back white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: Adam was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was granted druidic powers by his dying brother.

Motivation: To clean up the streets.

Ideals: Pacifist. Bonds: Poor, Immigrant, Attractive, Guardian. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Adam Nibley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 5 (-3)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Read, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long red beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Ugly, Terse. Bonds: Rich, Nature, Adventurer. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

John Read, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 6 Acid flasks. 1 Tanglefoot bags. 4 Holy water.


Social Check DCs


Trey Holton, Male Human [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his blue robe. He carries a battered halberd and tarnished hammer as well. His auburn hair is knotted and matted. His eyes, though not visible through his cowl, are green.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: His religion dominates his actions.

Ideals: Fighting, Joker. Bonds: Attractive, Religious, Mentor. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Holton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Tim Gyula, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he very much looks the part of a Map Maker. His hair is long and golden with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His eyes are likewise green.

Personality: Tim is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Tim studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Map Maker job and began his own company from there.

Motivation: To be a Dyer again; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Tim Gyula, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)8 (-1) 9 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Raymond Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Gifted. Bonds: Attractive, Criminal record, Adventurer. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Raymond Roscoe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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