Ernest Stafford, Male Human [Permalink]
Personal [hide]
Description: This eastern man sports brown clothing, slightly heavier than average wear. His clothes are grease stained in places. He has no hair. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Priest, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Bowyer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Charles Dumph, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white feathered hat and white clothes. He has done his best to style his blonde hair to look like a famous performer. He has gleaming, smiling brown eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them
History: Born to a Performer, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better kind of golem.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Flaws: Shy. Bonds: Adventurer, Poor, Nature, Criminal record. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Nicholas Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Nicholas was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Athletic, Artistic, Philantrophist. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Solomon Huxley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears black cloth garments or leather armor. His red hair is long and unkept. His eyes are violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.
History: Solomon was raised in a hard working conservative environment. He worked as a nervous Interpreter and found it very stressful. He struck the Interpreter job and began his own company from there.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Sensitive, Shy. Bonds: Poor, Job. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 300 gp. Smoky quartz (40 gp).
Lewis Stanford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is typically in his Merchant uniform. His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Merchant business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: Job, Attractive, Adventurer. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Gold dragon comb with red garnet eye (700 gp). Gold dragon comb with red garnet eye (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
