Aldous Morton, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a simple tan robe with violet stripes complete with hood. His chestnut hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was always a brilliant, if unscrupulous mind. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Logical. Flaws: Fearful, Insane. Bonds: Attractive. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Golden yellow topaz (400 gp). 1 Minor magic item.
Manfred Hale, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered halberd and tarnished hand crossbow as well. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Manfred studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Gifted. Flaws: Hedonist, Fearful. Bonds: Attractive. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp.
Miles Graham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered spear and tarnished hand crossbow as well. With a patchy white beard and wild white hair. His brown eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Miles lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Miles's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Ernest Langston, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his silver hair well, parting it to the left. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Locksmith.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic, Fighting, Gifted. Flaws: Addict. Bonds: Job, Mentor. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Peter Royal, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is well dressed, constantly wearing a green suit, brown shirt, and yellow tie. He wears his blonde hair up in a very large beehive style do. His blue eyes peer out from beneath his top green hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Gifted from a young age, Peter studied abroad. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Artistic, Gifted. Bonds: Family, Nature. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
