Hubert Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Doctor does, and sports empty pouches on his belt. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Doctor soon after.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Fighting. Bonds: Job, Enemies, Immigrant, Family. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Rhodochrosite (11 gp). Carnelian (80 gp). 1 Half-Plate.
Patrick Fidget, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, violet cloak. His hair is golden and curly. His eyes are likewise blue.
Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich southern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and regain custody of his daughter
Ideals: Disciplined, Fighting. Bonds: Rich, Adventurer, Family. Occupation: Crown-heir
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Guy Blakely, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He usually wears his white robe and has his ceremonial dagger always slung over his shoulder, and his gloved hand is found clutching a ceremonial dagger. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a guard and was forced into it by his family
Flaws: Shy. Bonds: Criminal record, Rich, Adventurer, Family. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp.
Geoffrey Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His brown hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur, Impeccable, Pacifist. Flaws: Addict. Bonds: Slave. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10000 cp.
Anselm Nash, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his greatsword always slung over his shoulder. He is physically well-built. With bright silver hair and a scraggly beard. His eyes are a pleasant violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Anselm hails from a village terrorized by gnolls. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Enemies, Attractive. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Magnifying glass. 1 Climber’s kit. 1 Hourglass. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!