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NPC Generator

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Advanced [show]


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large brown jacket. He is bald on top and has large black tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Hunter, but he was a colossal failure. He struck the Ploughman job and began his own company from there.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and expand his business

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Mentor, Job. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Balimaar Garfield, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 6 (-2)13 (+1)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Kyle Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants, and carries hammers. His hair is golden and very short. He is baby faced.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Job, Adventurer, Rich, Slave. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Kyle Clifford, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)17 (+3) 15 (+2)10 (+0)
Skills Arcana +5, Athletics +2
Senses Passive Perception 12
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Spaulding, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow feathered hat and yellow clothes. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and to clean up the streets

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Poor, Job. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Spaulding, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 18 (+4)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. Hematite (15 gp). Star rose quartz (50 gp). Red garnet (50 gp). 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Theodoric Blakely, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears violet cloth garments or leather armor. His auburn hair is greasy and uncared for. His amber eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Addict. Bonds: Military. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Theodoric Blakely, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length chestnut hair. He has several tiny opal earrings on each ear.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Theobald has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Attractive, Rich, Nature. Occupation: Bookbinder

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Gracey, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2500 sp. Fiery yellow corundum (400 gp). Zircon (30 gp). 8 Acid flasks. 1 Everburning torch.


Social Check DCs

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