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NPC Generator

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Advanced [show]


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy red hair. He has blue eyes and a green hat with a brown feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small island village. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Nature, Rich. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Norman Blankley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Alex Webley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears a deerstalker hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Alex studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and to reunite with his absent mother

Ideals: Professionalism, Gifted, Logical. Flaws: Ugly. Bonds: Family. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Alex Webley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Roland Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears baggy tan pantaloons and a yellow scarf. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Roland was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Opinionated, Philantrophist. Flaws: Insane. Bonds: Job. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Roland Ramsay, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Hubert Yorke, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man dresses like a well dressed Dyer does. He has dyed his greying red hair a little too much giving a sharp red color. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.

History: Hubert hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Impeccable, Professionalism. Bonds: Job, Enemies. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Hubert Yorke, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 10
Languages Common, Terran, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear tan pants and tee shirts. His hair is short and black. He has gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of drow once and for all.

History: When he was but 5 years old his parents immigrated from the east. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Enemies, Immigrant, Military. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Gerald Bradshaw, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Superior lock. 1 Healer’s kit. 1 Masterwork manacles.


Social Check DCs

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