Clerebold Rowley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green wide-brimmed hat and green clothes. He has moderate length chestnut hair. He wears crescent spectacles with a black brim.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and sabotage a competitor
Ideals: Artistic. Bonds: Adventurer, Rich, Job. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Theodoric Sherwood, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear green clothing when he does not wear armor. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also hits on women, regardless of circumstances.
History: He got into the Fortune-teller business at a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Fortune-teller.
Motivation: He is unsatisfied with his job; and money/treasure
Flaws: Depressed, Fearful. Bonds: Has a crush, Job, Rich. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Azurite (10 gp). Lapis lazuli (10 gp). 1 Minor magic item.
Ralf Everly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long brown beard, and similarly colored long hair. His eyes are gray and beady.
Personality: Eccentric and domineering, Ralf will drive conversation. Energy wise he seems alert and responsive.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 25000 cp. Silver comb with moonstones (900 gp). A roughly beaten golden orb (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).
Raymond Woods, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With bright white hair and a scraggly beard. His eyes are likewise hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the south to a Interpreter, Raymond learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Raymond never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.
Ideals: Fighting, Persistence. Bonds: Job, Attractive, In love. Occupation: Interpreter
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
Possessions: 6000 sp.
Lance Yeardley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He wears a small hat to cover his moderate length white hair. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Lance was born on a far northern desert where he grew up under the tutelage of his mother, an expert Seamstress. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He seems to be bored by most things; and he is content
Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Immigrant, Enemies. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
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