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Advanced [show]


Solomon Bradford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Solomon Bradford, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)7 (-2) 11 (+0)10 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Dustin Walpole, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is blonde and curly. His gray eyes dart from person to person.

Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Armorer, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Carter. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and to be a armorer again

Flaws: Hedonist, Antagonistic. Bonds: Poor, Job. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Walpole, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 11 (+0)7 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilbert Shelly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has auburn hair. His green unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Cursed with unlife at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease, Shy, Addict. Bonds: Religious, Enemies. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Shelly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Deep blue spinel (800 gp).


Social Check DCs


Roger Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a black Stetson hat and black clothes. He carries with him a set of halberds on his belt, each one with a ruby on the hilt. His brown hair is lengthy. His eyes are gray and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Optimist. Flaws: Ugly. Bonds: Mentor, In love. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Roger Tindall, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Godfrey Payton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Cartwright does. His white hair and beard is wavy and long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has worked as a Cartwright like his mother before him.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Attractive, Nature. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Godfrey Payton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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