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NPC Generator

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Advanced [show]


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. He has a long auburn beard with little hanging trinkets. He has several tiny topaz earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. Frederick was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Rich, Nature, Military, Religious. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Frederick Marley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Wymar Holton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Fletcher, and sports empty pouches on his belt. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west, but his parents moved at a very young age to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Wymar Holton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)8 (-1) 15 (+2)18 (+4)
Skills Performance +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. An abacus with copper, silver and gold markers (60 gp). 1 Minor magic item.


Social Check DCs


Drogo Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: This man loves writing and to teach people writing more than just about anything. He is frequently practicing swordplay.

History: Drogo was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has never given up on his writing dream.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Artistic. Bonds: Attractive, Military. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Drogo Tewksbury, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 10 (+0)16 (+3)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 45000 sp.


Social Check DCs


Raymond Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright grey suits and hats. His silver hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Animal Trainer, Raymond learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Animal Trainer.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist, Logical. Flaws: PTSD, Fearful. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Raymond Myerscough, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Onyx (80 gp).


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and retire the richest man in the north

Ideals: Justice, Entrepeneur. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Graeme, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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