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NPC Generator

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Advanced [show]


Gilbert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered scimitar and tarnished nunchaku as well. His golden hair is singed and shortened. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gilbert was raised in a hard working conservative environment. His childhood dream was to be a Fletcher, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Job. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Gilbert Eastaughffe, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 17 (+3)5 (-3)
Skills Intimidation -1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs


Roger Snowdon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his amber eyes.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised in a desert tribe. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Engraver.

Motivation: Wants a kiss; and someone believes him a fraud

Bonds: Attractive, Guardian, Enemies, Nature, Job, Has a crush. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Snowdon, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. White pearl (110 gp). Azurite (6 gp). Tourmaline (110 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Percival Brandon, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is cut jaggedly and amateurishly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Percival was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against illithids

Ideals: Joker. Flaws: Addict. Bonds: Enemies, Poor, Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Brandon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a green coat with yellow slacks. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Body Guard profession.

History: Born to a Body Guard, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Courier soon after.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Poor. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Henry Hallewell, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp. Freshwater pearl (13 gp). Chrysoberyl (140 gp). Red garnet (140 gp).


Social Check DCs


Nicholas Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and carries nunchakus. He has a small bristly mustache and wavy silver hair. His green eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Fighting, Joker. Bonds: Family, Mentor, Job. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Nicholas Skelton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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