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NPC Generator

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Advanced [show]


Dustin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has white hair. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: Wants to raise his children well; and doesn't want to be a fortune-teller and was forced into it by his family

Flaws: Antagonistic. Bonds: Rich, Slave, Family. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Dustin Birkenhead, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


John Read, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His broad hat is riddled with cuts and holes. His gray eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

John Read, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Beverly, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a worn and beaten armor. His hair is blonde and curly. His blue eyes peer out from beneath his small violet hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Miner and was forced into it by his family.

Ideals: Philantrophist. Bonds: Family, Military, Job. Occupation: Miner

Voice: Raspy

Attributes [hide]

Drogo Beverly, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel broad hat and pastel clothes. He is bald on top and has large blonde tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others.

Ideals: Logical. Flaws: Ugly, Shy, Fearful. Bonds: Mentor. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Tim Bentham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)6 (-2) 11 (+0)17 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. Hematite (11 gp). Banded agate (11 gp).


Social Check DCs


Manfred Dudley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time, and a wedding ring on his right hand. His hair is short and auburn. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the south, but his parents moved at a very young age to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Manfred never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Bonds: In love, Rich, Immigrant, Criminal record. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Dudley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)15 (+2) 11 (+0)8 (-1)
Skills Athletics +1, History +4
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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