Tim Haley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is long and blonde with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His thin eyebrows rest above his beady green eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Blacksmith in town.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
William Everly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He wears his red hair down. His face is covered beneath a completely black helmet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and to be a stylist again
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Slave, Job. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2300 sp.
Bertram Brandon, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. He has auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants to meet his childhood hero; and to reunite with his absent father
Ideals: Opinionated. Bonds: Attractive, Religious, Rich, Family, Adventurer. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Lance Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a blonde handlebar mustache and slicked back blonde hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Lance's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Darkwood Buckler. 1 Half-Plate.
William Budd, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is also unnaturally pale. His moppish chestnut hair is in a traditional bowl cut. His gray eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Religious, Mentor. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1400 sp. Violet garnet (500 gp). Chrysoprase (70 gp). Star ruby (800 gp).
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