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NPC Generator

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Advanced [show]


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet costume with the symbols of magic on his torso. He has a very tight haircut. His eyes are a pleasant gray.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Ploughman profession.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: He desires power and/or immortality; and to unite with his brother

Ideals: Opinionated. Flaws: PTSD. Bonds: Job, Family, Adventurer. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Hugh Beitz, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 13 (+1)7 (-2)
Skills Acrobatics +2, Persuasion +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10000 sp.


Social Check DCs


Frederick Clifford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his left hand. He has a brown handlebar mustache and slicked back brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a slaver, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Flaws: Shy. Bonds: Attractive, In love, Mentor, Religious. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Frederick Clifford, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He keeps his long silver hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Jeweler, Arnold learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He has comitted a past crime that haunts him to this day; and he is content

Ideals: Disciplined, Logical. Flaws: Mundane. Bonds: Rich, Job, Criminal record. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Arnold Royal, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 6 (-2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roger Trollope, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is generally shirtless and showing off his tattooed chest. He wears his brown hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Bonds: Guardian, Attractive, Adventurer. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Roger Trollope, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)15 (+2) 12 (+1)16 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. He has a golden handlebar mustache and slicked back golden hair. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, Mentor, Military. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Birkenhead, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Alexandrite (200 gp). Deep green spinel (130 gp).


Social Check DCs

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