Odo Bradly, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His hair is black and very short. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the ruined castle and found the beat up hammer and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Adventurer, Military, Nature. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 4 (-3) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Moonstone (40 gp). Iolite (40 gp). Tourmaline (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Thomas Elton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is renowned for his bright violet suits and hats. His brown hair is heavily combed to the left. His eyes are a pleasant gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich, Slave. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Hunter Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His long auburn hair is drawn into a two foot long braid. His eyes are likewise gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the north, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Revenge; and meet up once more with his childhood friend
Ideals: Athletic, Logical. Bonds: Immigrant, Adventurer, Enemies. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Reynard Peyton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears grey painted combat armor at almost all times. His long blonde hair is drawn into a two foot long braid. He has gleaming, smiling green eyes.
Personality: Reynard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy, self-centered, vain, and jealous.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gerald Wesley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black tunic with grey highlights, and long white pants that bunch up around his shoes. He has a very tight haircut. His green eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Farmer.
Motivation: Sabotage a competitor.
Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Lapis lazuli (7 gp). Tourmaline (160 gp). White pearl (160 gp).
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