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NPC Generator

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Advanced [show]


Alex Clive, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear tan clothing when he does not wear armor. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Bellfounder. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the west. In his 17th year, his parents were killed by a dire rats raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: To be a Cartwright again; and sabotage a competitor

Ideals: Justice. Bonds: Job, Immigrant, Enemies. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Alex Clive, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)18 (+4) 9 (-1)12 (+1)
Skills Nature +6, Persuasion +3
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Chalcedony (20 gp). Deep green spinel (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Nash, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears black leather gloves, a black jacket, and tight pants. He has done his best to style his red hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Carter in town.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Poor, Job. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Nash, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Robert Ramsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is silver and very short. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Depressed, Disease. Bonds: Military, In love. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Robert Ramsey, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)5 (-3) 12 (+1)12 (+1)
Skills Intimidation +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 6000 cp. 1 Silk rope.


Social Check DCs


Shane Walcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His hair is silver and very short. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted arcane powers by his dying sister.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Justice, Gifted, Impeccable. Bonds: Rich. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Shane Walcott, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Shepherd business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Disease. Bonds: Criminal record, Job, Poor. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Gomory Windsor, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)6 (-2) 14 (+2)14 (+2)
Skills Medicine +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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