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NPC Generator

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Advanced [show]


Raymond Webley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black hair is greasy and uncared for. His amber eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. Raymond was born on a far southern island where he grew up under the tutelage of his mother, an expert Body Guard. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg

Flaws: Ugly, Addict. Bonds: Job, Family, Immigrant. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Raymond Webley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)15 (+2) 7 (-2)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 8
Languages Common, Undercommon, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Deep green spinel (140 gp).


Social Check DCs


Hunter Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He has black hair. His violet eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north his family was never financially stable. Cursed with vampirism at a very young age, Hunter has worked very hard to control his curse. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Addict, Disease. Bonds: Adventurer, Job, Poor. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Hunter Graham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 15 (+2)8 (-1)
Skills Deception +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Odo Rutland, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Interpreter does, and sports empty pouches on his belt. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He struck the Interpreter job and began his own company from there.

Motivation: To be a Ruler again; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Odo Rutland, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has a small bristly mustache and wavy brown hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Attractive, Enemies. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Gomory Ramsay, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin violet vertical stripes and black pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Manfred hails from a village terrorized by dire rats. A gifted student he started as a Mason, but he got bored and became a Merchant. He now owns his own business.

Motivation: Revenge; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist. Bonds: Enemies, Job. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Manfred Yardley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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